One Shield is an iOS game that combines both action and puzzle gameplay in which the player must throw his shield off of walls to destroy oncoming waves of robot enemies. Designed to be simple, fun, and engaging, it can be played by gamers of all ages and requires only one hand for its gameplay. To develop One Shield, I used a variety of applications on my mac, the main ones being Xcode (for the actual coding) and Pixelmator (for the graphics). The game was coded entirely in Apple’s programming language called Swift, and the game engine used to create most of the game’s animations was Apple’s SpriteKit. The game is important because in this world of constant work, stress, and anxiety the game provides a fun way to relax for a couple of minutes. It is not designed to addict like other games of its nature, but it is instead designed purely for fun.