Amblyopia is a disorder that causes the brain to favor one eye. It is one of the most common childhood eye conditions and is currently treated by a method called patching, where a patch is used to cover the strong eye. A recent emerging technology in today’s digital media scene is virtual reality, in which headsets with binocular displays and gyroscopic and positional tracking produce an immersive virtual experience. Often used for video games, we had the idea to leverage Oculus Rift virtual reality technology within ophthalmology to simulate patching by dimming the brightness or blocking the strong eye and playing games heavy on perspective and optical depth perception. Using the VR headset, we believe that children can force their brain to start using both eyes evenly and together, as opposed to patching, which trains both eyes to work independently of each other.